Humble dunble clickteam fusion developer added full#
And last but not less important, I hope that people buying MMF 2.5 dev from the beginning at full price get a very good discount for it, it really hurted me someway when I saw the whole pack in humble bundle for 15 dollars after having paid over 300 dollars myself. So in resume, I think libraries would make the language more solid and organized when the expressions begin to get long and the program more complex and bigger.Ĥ. Another thing that would really help is that you could make sort of "libraries", for example a library of variables and commands that you can apply to a group of levels just calling that particular library, it's a pain when you gotta make the same changes 20 times because you have 20 levels and you realize there is a mistake or something new you want to add to the game, and you must make changes 20 times, that in the best of the cases, sometimes that leads you to cause problems in other levels where you added certain instruction to correct something temporary but you forgot it, when you add this new one the level gets bugged and causes another time losing problem to deal with. The addition of an "else" command for any "if" condition would be awesome as well and time saving avoiding some extra instructions.ģ. I would like some good improvements in the physics system and more control over it and every aspect it involves, it's very limited in 2.5.Ģ. Sounds very nice, here are the some changes I would like to see for MMF 3 in my humble point of view:ġ. is there anyway we can get a Zoom object that can do all this? But the Coordinate System differences per layer can essentially eliminate the grid object.īut. The expand, fit inside, fit outside, stretch can help open up possibilites. With the new Coordinate System and Layer, I could imitate the zoom capability in an easier way. Most of their bundles allow the purchaser to decide how their price is split between game developers. Essentially the background would follow grid up to a point the snap back, creating an illusion of movement. Humble Bundle is the first and best-known group to sell pay-what-you-want indie game bundles. That's about 1200-1500 USD worth of stuff for around 15 USD. I then had to create my own wrap on background images because it would be too big to cover the entire grid. Hey guys, thought you might like to know that for a limited time, Clickteam Fusion 2.5 and almost all of its add-on packs are in the current Humble Bundle. I had to use the grid object, a ton of math, and object frames of varying sizes (or scale, which I didn't like) to imitate a zoom feature (with a scroll feature as well). I only found a way to zoom in (viewport object), but zooming out was a nightmare. The other topic I want to discuss is Zoom capability.